WONDERLISM

Do you remember when technology was magical and not a problem? Wonderlism is a place to wonder: technology as a tool for curiosity, not extraction. Things you touch. Things that listen. Things that don’t want anything from you except a moment of your attention, freely given, and freely returned.

The internet is not a lost cause. It’s a place we forgot how to play in. We’re playing again.

The greatest invention of our lifetime is a planet-scale nervous system connecting eight billion minds, and we mostly use it to argue, to scroll, to be sold to, and to feel bad about ourselves. Somehow we built the dream and immediately started strip-mining it.

We reject what technology has become: killer drones, deepfakes, doomscrolling, rage farms, AI slop, engagement bait, dopamine traps, surveillance dressed up as “personalization”, loneliness machines, parasocial substitutes, dark patterns, crypto scams, hate amplified into algorithms, attention as a commodity, and fake news.

We believe in a different relationship with the screen: it should respond to your body, not your data. It should leave you a little more curious than it found you. Playful, surprising, useless in the best possible way. A reminder that you have a voice, a breath, hands, a tilt, a gaze. That you are not just an account.

The pieces

93 live

PARTITUR

The subway map is already a score. Twenty-five lines are drawn in the operator's own colours through all four hundred and seventy of their stations, at the coordinates those stations actually occupy, and every station is a note — the further north it stands, the higher it sounds. Every line has its own voice, too: the 6 is not the 5, the J is a wood block, the L shimmers. The trains are live from the MTA, each one a dark bead reading its line, and when a train reaches a station that station sounds in the voice of whichever line got there. Tap a line symbol to hear that line alone, or drag across the city to play it yourself.

5

STRYG

Four strings, and your hand is the bow. A bow does not pluck — it grabs the string with friction, drags it sideways, loses its grip and lets it snap back, hundreds of times a second, and that stick-and-slip cycle is the entire sound of a bowed instrument. These four are simulated that way one sample at a time, and the screen is not a picture of them: it is a grid of ticks, each one shoved sideways by the string state where it stands, read straight out of the same numbers the speakers are reading. The crease racing through the grid is the Helmholtz corner the model is computing. Sweep your hand sideways to bow across them; low is near the bridge and glassy, high is over the fingerboard and warm; lean toward the camera to press harder. Stop moving and the sound dies, because a bow that is not moving makes no sound.

13

MORFOGEN

Two chemicals and one law, and the law is wherever your finger is. The screen is not a canvas but a map of every physics this field could obey — touch it and matter grows at that spot while the whole plane, everywhere, starts obeying the law you just picked. Drag to tour the map and watch solitons turn to worms turn to mazes turn to spots, pinch to change the grain, double-tap to wash the plate. Nothing here keeps time: the drone tracks how much of the field is alive, the percussion is fired by the births themselves, and the chord only changes when you cross into another country on the map.

16

MEJSEL

The only piece here you can only take away from. A quarried block hangs in the room with a pale skin over coloured strata, and the chisel cuts straight into it — drag and it bites, and what falls out never comes back. The stone is its own instrument: mass sets the pitch, so it climbs as you lighten it, and the rougher you leave the surface the harsher it sings. Hold perfectly still on one spot to polish the corners off, let go and the block rings. Take too much and it cannot hold itself up — it bursts, and a new one rises with different strata in a new key.

35

TIDSRUM

The last five seconds of the camera, cast as one solid block. Width and height are the picture; depth is time — and a ray is marched through every moment at once, the way hospitals look through bodies. Hold still and you extrude into clean glass; move and you carve ribbons through your own wake, each stratum tinted by its age. Drag to orbit the block, pinch to close in, tap to hold time still and walk around what you just did.

43

Kviksølv

Real mercury in a black room. The beads neck together as they near each other and swallow each other whole on contact, growing as they go — and nothing here is drawn from the camera, only reflected, so you are the only sky they have. They are thirsty for light: the brightest thing in your room drags the whole pool toward it. Tap to shatter it back into beads, drag to stir, and every merge pops, opening its filter wider the higher and further right it lands.

28

Typografivism

Your reflection, typeset. Every cell of a letter grid takes its weight from the light behind it — a lit face renders in Black, an empty room dissolves into Hairline. The letters are the Wonderlism manifesto, creeping one glyph at a time, so you end up reading yourself. Hold up a hand and it tints the type it falls on — the gesture picks the colour — or throw it across the grid to knock those letters off their line. Tap to flip the plate from positive to negative.

31

Chronoscope

Every vertical band of this image is a different moment — the left edge is now, the right edge is three seconds ago. Hold still and you stay whole. Move, and you shear across your own past. Press and hold to stop time while a playhead sweeps the smear and reads it out loud.

44
Stillhed

Stillhed

A camera that draws only what changed. Move slowly and you leave graphite; move fast and you burn red; hold perfectly still and you disappear from the page entirely while the sound falls away to a single sine. The only piece here that rewards you for stopping.

1
Medvind

Medvind

Your movement solved as weather. An optical flow field measures not how much you moved but which way, and blows that wind through a page of loose type — letters scatter downwind, turning to face the gust, then drift home when the air calms. Drag to blow with your hand.

1

Sediment

Your silhouette becomes the only solid thing in the room. Coloured grains rain down, pile on your head and shoulders, and pour off the instant you move. There is no floor — everything you fail to catch falls out of the world. Stand still to collect a chord.

50

Relief

The camera image is never shown — it is extruded. Brightness becomes elevation, and your face is struck into a bronze plate like a coin. A scan line crosses the terrain and reads its profile out loud. Lean toward the light to raise mountains; drag to turn the plate.

1

Armillary

Ten nested rings, each with a voice of its own and nothing playing underneath them. A still ring is silent; spin is what makes it sing, and which way you turn it decides whether it opens up or darkens. Every ring is quietly pulled toward facing you, so the resting state of the whole tangle is a single flat eye. Drag to stir, tap a ring to knock it loose, hold to wind the sphere up and let go. They come home one at a time — inner rings first — each sounding its note the moment it locks, and when the last one arrives the instrument blooms and falls silent.

44

VINKEL

One straight crest turns through a lattice of squares, and every square swells as it passes. Each colour is a struck plate with its own pitch, and the colours repeat along the diagonals — so lay the crest along them and a dozen squares strike one plate at once, cut across them and the eight are counted out in turn. Drag to move the pivot it turns around, pinch to widen the crest into chords, tap a square to pin it and it keeps ringing.

37

Lasso

Draw a loop around nothing and the nothing inflates. Every enclosure becomes a pressurised body with a voice — wide ones sing low, jagged ones sing harsh. Poke to bruise the skin, hold perfectly still inside one to make it breathe in. They all leak, and everything here eventually bursts.

1

EKKOLOD

A cavern with no light in it. Tap and the sound you send out comes back as the only picture you will get — near walls answer bright and fast, far ones arrive low and late, and the shape of the room becomes the rhythm of its own echoes. Drag to look around, press and hold to range-find. Something alive is down here, and it pings back.

1

Squelch

A TB-303 printed in overlapping ink. Three mirrored wave bands — hats, acid bassline, kick — swell and pinch in overprint colours with every note the machine plays. Drag to ride the filter: horizontal is cutoff, vertical is resonance. Tap to mutate the pattern and the groove drifts somewhere new.

33

Slipstream

Seven ribbons of 1970s speed wired to a disco bassline. Drag to bend the stream — the bend sweeps the filter open, the whip bends its pitch, and every stripe you cross plucks its note. Straighten the stream and the groove falls silent.

29

Geometrivism

The world reduced to primitives. Point the camera at a circle, a triangle, a square, a rectangle — a computer-vision lens traces each form live, names it in flat Underground colour, and sings it a note. Every spotted form is stamped into a slowly fading composition.

28

Bright Rot

A lattice of living light you grow in the dark. It rots the instant you stop feeding it. Build faster than the decay, or watch your chord go silent.

24

Whorl

Press and hold — a fingerprint blooms around your touch, its ridges swirling outward until you release and it stamps itself onto the surface. Each finger sings its own voice: a drone swells while you hold, a chime rings on release. Multi-finger polyphony leaves a field of overlapping prints.

1
Matryoshka

Matryoshka

Pinch to fall through scale. Every disc is a doorway into a smaller cosmos of discs — and for a breath you hear both worlds ringing at once.

1
Octet

Octet

A two-track body-percussion step sequencer performed by sixteen copies of the same man. Tap a bar to arm it, slide a bar up or down to change its sound — stomp, jump, clap, whistle, a sung note, a hood flip, a zipper. The idle copies never stop grooving.

1

Nodal

A digital Chladni plate. The screen is a resonating membrane — a thousand grains of dust drift along the standing wave to settle on the quiet lines. Touch chooses the mode: X sets horizontal harmonics, Y sets vertical. Two fingers overlay two modes for interference. A resonant sawtooth drone tracks the mode, a metallic spark rings out each time the pattern jumps, and a slow pad chord rotates beneath.

1

Anneal

A triangulated lattice that conducts your touch as heat. Heat diffuses across neighbours, decays, and leaves an annealed stain that never fully fades — while three audio layers track the field's energy: a fatsawtooth pad, a pentatonic sequencer that scans the hot triangles, and a metallic spark on every fresh heating.

25

Plume

A garden of humming orbs on a soft off-white field. Swipe through an orb to release a plume of pollen in your swipe direction — when it reaches another orb it pollinates it, nudging the note up an octave. Carry sound between them and the whole garden climbs into a higher register.

1
Poise

Poise

Stillness is the instrument. Rest a finger and hold it still — the longer you stay, the faster it breathes expanding rings and the thicker the drone grows. Move, and the point scatters into a burst of ringing sparks. Movement is punishment.

1

Grain

A blank white sheet hides five materials beneath its skin. Rub to feel their grain, scrape to make them sing, wear them until they change their nature.

26

Suture

A light-mode stitching instrument. Tap empty space to plant a needle anchor, drag from one anchor to another to stitch a singing thread between them, and sweep your finger across the threads to pluck the chord. Thread length sets pitch; the constellation of anchors continuously tunes a sawtooth drone beneath it. Double-tap an anchor to dissolve it.

25

Signals

A collage of street signals that plays itself. A light bar sweeps the grid like a sequencer head — green rings out, amber ghosts beneath it, red rests. Tap any signal to set its colour and lock it into your composition while the rest of the city keeps drifting.

26

Fovea

A heavily blurred reflection of you, with your eyes left as two sharp dots that grow and glow the wider you open them and shrink to a squint. They drive a 303 — open your eyes to sweep the filter, turn your head for resonance, blink to snap it.

113

Moiré

Two line gratings interfere into moiré fringes. The optical beat you see is the acoustic beat you hear — twist toward alignment and the fringes fall still as the tone resolves to one.

101

Phase

A grid of metronomes drifts out of sync. Touch resyncs a cluster. Steve Reich on a Swiss poster.

80

Artificial Throat

A typographic poem machine. Drop words onto a blank field — drag them around, and each is sung in a Speak & Spell voice synthesised live. Up is high, down is low, left plays first.

87

Umbra Theory

A room of invisible sculptures revealed only by their shadows. Drag the sun across the sky and listen as silhouettes sing their hidden geometries.

82

Triad

Tap to seed. Each seed binds to its three nearest neighbors and sings.

107

Rulewright

Draw the law, then watch it govern. Every line you make becomes a force in a tiny universe — and a voice in its choir.

139
Manifesto

Manifesto

Yellow page. Massive lowercase “manifesto.” hugging the top, a Swiss callout in the corner, the body typed below in one ink-bled font. Black dots fall from the top and bounce off every paragraph — each thump a soft tom tuned to where it lands.

27

Dothaus

A Bauhaus-flavoured grid of breathing dots. Touch and hold still — a halo widens around your finger, freezing the dots inside. Lift the spell and the trapped dots sing back on a quantised 16th-note grid. Multi-touch: each finger keeps its own field.

127

Pigmentivism

Every wavelength can be pigmented, named, swatched, and neatly put into words. The camera samples its frame and floats the dominant pigments back as plucked notes.

118

Rondo

Ostinato's drifting cousin. Two seconds of your head, cut to its outline — floating selves bob across the void, each pulling a different moment of your face and plucking a note when its turn comes around. Tap to add more heads.

94

Tine

Multi-toothed rakes comb a cream zen-sand surface. Every drag leaves parallel grooves that slowly settle — the pause after a stroke is rewarded with a bell. Touch with multiple fingers for layered raking voices.

148

Aviatronic

Birdsong re-synthesized through a 303 acid synth. Toggle between raw field recordings and their acid mirror — real bird songs drive a squelchy sawtooth through reverb and delay.

138

Atoll

Tap to drop a stone in still water. Concentric topographic rings bloom outward and bend around their neighbours in a natural embrace — each press a sine partial that breathes for nine seconds before sinking back into the cream.

110

Celestial Choreography

Conduct the cosmos. Your hands draw orbits that sing back in harmonics no one composed.

119

Livström

Your face, captured and scrolled into oblivion. A steady stream of camera frames rushing upward — life passing you by. Touch to hold on.

112

Radar

Live air traffic transformed into a generative acid-techno radar scope. A 303 bass line plays itself — altitude picks the note, position shapes the filter, speed sets the rhythm. A composed 4-minute arc builds from ambient drone to full groove, with a breather that lets the acid breathe alone. Tap any flight for details, or cycle through 10 world cities.

155

Thermal Drift

16 cities, live temperature and precipitation, one drifting melody. Each city becomes a note — pitch follows heat, metallic rain percussion follows downpour. Swap cities, cycle through geographic sets, and hear the planet's weather reshape a generative composition in real time.

140

Ode to Moog

A dark analog dreamscape. Touch to spawn oscillators — drag to shape their timbre. Each voice blooms as a glowing waveform on a virtual oscilloscope.

123

Glacé

Paint and watch your strokes drift — each mark becomes a living thing.

130

Chromaphor

Your camera auto-detects 8 dominant colors and turns them into a step sequencer. Each color's hue picks its note, position shapes filters and rhythm, while atmospheric string pads drift beneath.

119

Syltestøj

Each country gets its own 303 acid step sequencer. Place beats to represent your country, then swipe through to hear what the rest of the world created.

172

Stazione di Loop

A live loop station. Tap a track to arm, speak into your mic, and your voice loops back in sync. Layer up to six vocal samples over a metronome grid — bar by bar, beat by beat.

109

Emanation

Radiating lines fan from the center like a 3D sunburst. Touch to warp the rays — waves of colour ripple through the spokes. A radial riff on curtain physics.

106

Mouth Piece

Your mouth, multiplied. Open your mouth to sing an "ahhh". Tap to spawn clones that echo your lip movements with staggered delay. Each mouth sings its own note in harmony.

122

Resonant Fibers

Pluck hanging vertical strings that split into harmonic subdivisions. Each fiber vibrates at its own frequency, warping space around it.

120

Euphonic

A deformable 3D mesh grid. Grab any point and pull — the surface rises, color floods in, pitch follows. The grid remembers your touch. Orbit to see your sculpture from every angle.

111

Spiralect

A sonic pottery wheel. Hold to throw clay — spirals grow and sing as the wheel spins. Drag to change the wheel speed. Release to let them spin free.

98

Drapes

Colourful strings hang from the top. Swipe through them — they sway, collide, and sing acid 303 notes. Where you touch changes the filter. A doorway you can play.

116

Spirographiti

Gears inside gears trace mathematical flowers. Touch to plant new ones. Drag to scatter. Each curve sings a note tuned to its geometry — the ratio of the gears determines both pattern and pitch.

92

Kamerat

Every dot is a face. Two hundred portraits reduced to pixels. Together they form one. Touch to disturb.

89

Doppler Dreams

Rays radiate from your touch and bounce off walls and dots. Frequencies shift with your motion. A sonic pinball of light and sound.

91

Viscous

Draw ribbons through invisible fluid. Thickness reveals resistance. Your strokes become instruments of drag.

88

Arco Iris

Concentric rainbow arcs layer and overlap in bold colour. Drag to aim, swirl to spin, double-tap to burst. Each band sings its own note — colour bends sound.

95

Motif

Procedural Truchet patterns. Touch to send ripples through the grid. Multi-lane arcs flip and reconnect, weaving new paths from noise-driven geometry.

93

Blæst

A 303 storm. Rain falls as dots. Your finger is the umbrella — deflect the drops, reshape their path, and warp the acid bass. The storm responds to your shelter.

93

Pathological

Fat swirly lines draw themselves into existence, twirling and layering endlessly on top of each other. A meditation on accumulation.

90

Centrifist

Drag connected dots to create centrifugal chain reactions with sound. 32 dots connected in a chain, scaling exponentially. Pull one and watch the whip.

120

Stellar Nursery

Particles drift through space, drawn together by invisible forces. Touch to create a gravity well — guide matter to collide, merge, and form new bodies. Star formation in your hands.

86

Isometric

2D parallelograms deceive the eye into seeing 3D cubes. Move across the grid to ripple through impossible geometry. Flat shapes rise and fall, collapsing the boundary between dimension and illusion.

89

Tunge

A mouth with a tongue sticking out. Grab the tongue and pull it — watch it stretch, wobble, and snap back. Minimal Bauhaus geometry. A machine for speaking, eating, and sticking out.

94

Apocalyptic Strings

12 strings vibrate with the force of your touch. Pull and release, or swipe through them all. A TB-303 resonates through the apocalypse.

84
shhhnake™

shhhnake™

Extruding shapes follow like a jointed snake toy. Boxes morph to circles along the trail. Touch to lead the snake. A hissing 303 follows your movement.

90

REPOSE

A line is the track made by a moving point — created through the destruction of the intense self-contained repose of the point. Touch to disturb stillness and watch trails emerge.

97

Over the Edge

Push words off the edge. Drag lines of manifesto text towards the screen edges, watching letters teeter and fall with physics-based gravity. Together we push our words, our selves, off the edge.

90

Mincing Words

Interactive typographic art piece. Slice text with one finger, move pieces with two fingers, pinch to resize and rotate. Things are going to be alright.

94

Change

Every second, humans are editing Wikipedia somewhere. A real-time stream of article titles rises from the collective unconscious of human knowledge. Each glow is a person, a language, a contribution.

96

POINT

A generative art piece that uses hand gestures to control the movement of a point on the screen. The point moves in a spiral pattern, and the speed of the spiral is controlled by the speed of the hand gestures.

103

Blah

Blah. Blah. is a caffeinated late-night, interactive generative art piece that uses mouth detection to flood the canvas with text. Open your mouth, and 'blah blah blah' cascades across the screen. A playful yet critical commentary on talk, noise, and information overload.

93

Speak Up

Speak Up is an experimental web art project that transforms spoken words into a dynamic, physics-based typographic display. This interactive experience creates a unique visual representation of speech that bridges the gap between verbal communication and visual art.

105

Loopside

An interactive video grid experience. Touch and hover over the videos to leave a trail of moving images across the screen.

92

Ethereal Mirror

Your face, abstracted. Particles trace your features in real-time, creating an ethereal reflection of movement and expression.

79

Objectivism

Everything can be objectified, labelled, named, categorized, and neatly put into words.

94

Tilt

Roll your sounds. Tilt your device to control gravity and watch the balls roll. Their movement drives a TB-303 synth - speed controls the filter, position shapes the effects.

105

Q°BE

A 3D video cube you can spin. Drag to rotate and watch the videos scrub with your movement. Faster spins, faster playback.

81

Liquidity

Ambient metaball simulation with underwater soundscape. Colors blend as particles merge. Tilt to flow - movement shapes the sound.

86

The Finger

Tap your fingers to your thumb to control the TB-303. Each finger triggers a different filter effect - index for acid squelch, middle for phaser, ring for distortion, pinky for wah.

118

Tekstil

Drag and layer pattern circles to create woven textile designs. Where circles overlap, their patterns combine into something new. Double-tap to add more patterns.

87

Repulsivism

Fluid blob particles with cohesion, repulsion, and attraction. Push, pinch, and play with two hands!

88

The Simple Life

LIFE IS SO SIMPLE. Slide the letters to unscramble the phrase. Tap the period to rewind.

79

Seismic Sounds

Live earthquake data from USGS, sonified in real-time. Each seismic event becomes a tone — magnitude shapes pitch, depth shapes color. The earth speaks if you listen.

101

Inflection

A living waveform you can pull, stretch, and shape with your hands. The sound follows your touch.

82

Ostinato

Your camera, captured to the beat. A grid of looping selves — each tile plays the same two seconds, started a heartbeat apart. Tap to freeze the loop.

88
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